Core Rulebook | Spells | Imprisonment

Imprisonment

School: abjuration [] ()
Domain: Cave Domain: 9
Level: Sorcerer: 9; Wizard: 9; Arcanist: 9
Components: V, S
Casting time: 1 standard action
Range: touch
Duration: instantaneous
Saving Throws: Will negates; see text
Spell Resistance: yes
Target: creature touched

Description: Entombs subject beneath the earth.

When you cast imprisonment and touch a creature, it is entombed in a state of suspended animation (see the temporal stasis spell) in a small sphere far beneath the surface of the ground. The subject remains there unless a freedom spell is cast at the locale where the imprisonment took place. Magical search by a crystal ball, a locate object spell, or some other similar divination does not reveal the fact that a creature is imprisoned, but discern location does. A wish or miracle spell will not free the recipient, but will reveal where it is entombed. If you know the target's name and some facts about its life, the target takes a –4 penalty on its save.